If you want to try that, I'd start here: You'd have to work it all out on your own. If you'd like to try, here's the last version: Ĭonstruct's built in movement behaviors do not have anything close to Sonic physics out of the box. So, while it is adequate to work from, it's quite raw and you'd have to create everything else yourself. It only features core physics, basic moves, sprite animations, sounds, and springs. StreakThunderstorm created an incomplete Sonic engine for Construct Classic. Construct Classic on the other hand does have pixel based collision detection. A Construct 2 Sonic engine is looking to be too difficult to accomplish because Construct 2 lacks pixel based collision detection and its only alternative are customizable six point polygon shapes, which is not a viable method. Sonic Construct Worlds was a good effort by Candescence, but it's not nearly adequate enough to make a Sonic game with.
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